Marvels Midnight Suns: 10 Best Cards For Doctor Strange, Ranked

Marvels Midnight Suns: 10 Best Cards For Doctor Strange, Ranked
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Released on December 2, 2022, Marvel's Midnight Suns tactical RPG has received positive reviews for its innovative combat system and deck building strategy. Even "support" characters like Doctor Strange have very impressive cards, which is a stark contrast to heavy main characters like Spiritual Mystic and Sorcerer Super.

Therefore, balancing Doctor Strange's deck with attack, defense, healing, and health meditation cards is the best way to give your team the maximum boost to success. Luckily, there's no shortage of great options for making Doctor Strange's favorite iconic hero.

Anagaromus axe.

The most popular hero card in the Dr. While useful early on when you're fighting multiple enemies, the card becomes less important when you're fighting larger groups.

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However, with the upgrade to Hero 4 or 6, Angarrum' Ax becomes more powerful and can deal triple damage. If Strange's Passive is activated too often and the player has enough heroes, the card is a good way out of trouble. But compared to the other powerful cards in Strange's deck, Ax of Angarrumus feels one-dimensional for far too long.

Cytorac Crimson Band

The best way to defeat enemies in the game is to make sure they can't move when targeted. Cytorac Card Dr. Strange's Crimson Band does this by applying a link to enemies, immobilizing them and rendering them unable to move in combat. Once activated, allies can easily attack enemies with instant kills.

One of 5 cards in the game that contains the Rare Link effect, increasing the rarity of the ability. Additionally, as a support character to aid more aggressive attackers, the card is a great way to help your teammates succeed without a huge personal cost.

Wattomb Winds +

Wind of Watoomb is a quick attack card that is very useful for quickly killing enemies early in the popular video game based on the Doctor Strange comics. As this ability becomes less lethal later, Strange can multiply the card to add a faster, more lethal upgrade that drives dividends across the board.

Watoomb's boosted attack wind is so powerful that it can knock enemies off the map and offset deck play, allowing players to reuse it. While attack cards aren't the Sorcerer Supreme's main support, the upgrades, replayability, and quick death cards are hard to ignore.

Pitake Bolt:

Arguably Doctor Strange's best attack card, Bolt Bithack is a very devastating card that takes down an enemy to draw a new one. The more card you use and the more hero points you get, the stronger and deadlier your direct attack becomes.

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In fact, what makes the card so valuable is that, unlike most cards in the deck, it doesn't require any courage to use it. Players can use the card to store their hero points, which can be transferred to another hero at any time. As a support character, it is extremely beneficial for Doctor Strange to deal some damage while maintaining the team's overall championship.

Seven suns of Sinippus

Seven Suns of Cinibus is a hero card that allows Doctor Strange to deal 18 damage per enemy area when fully upgraded in this Marvel video game. In addition to the advantage of taking down large groups of enemies at once, three powerful power-ups make the map worthwhile.

Thanks to Heroes 5, 7 and 9, Seven Suns of Cinibus will inevitably allow versatile players to defeat large groups of enemies quickly and efficiently. Although the card costs 3 Heroes to use, it gives players fatigue, which is useful when the battles are intense.

Valtur Vapor

Vapors of Valtorr is an ability card in the highly anticipated 2022 game that allows Doctor Strange to give hidden conditions to his allies. In addition to generating two heroes per use, the card also protects Strange and his allies from attacks and makes them invulnerable. Direct damage attacks or AoE per turn.

The epic rare card is an absolute must for Strange to defend his team as it grants 36 health when used. Valtor Vapors are the solution for supporting mages whose primary function is to keep heavy characters as safe, secure and healthy as possible during brutal encounters.

Astrological meditation

Astral Meditation is a situation card that allows Doctor Strange to reset his combat element during missions. For players who can't be bothered with crafting or collecting, Astral Meditation is a convenient way to bring your favorite gear to life. For those who want to create their own powerful weapon, the card saves time by automatically placing the card in the tank.

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In addition, many of the combat elements in the game offer free play passes, giving you another incentive to reuse the map with each mission. More valuable, use Astral Meditation with two mods, save Strange's deck and help the team without getting hit.

Seraph's shield

The only impressive hero card in the deck, Seraphim's Shield, allows Doctor Strange to block himself and his allies, preventing them from dealing all damage on their next attack. The card applied a cure to Strange and his allies, instantly healing all of their status buffs. For the professional support staff that keep the team alive and well, the Seraphim Shield is one of the top 3 cards in Strange's deck.

For players tackling the hardest difficulty or jumping through the later stages of a match, having a map on hand is essential to ensure Doctor Strange's team remains completely unscathed. The first support card can be increased to 6 Heroic for +1 Toughness, and playing Doctor Strange without the card is a huge mistake.

Agamotto + theme

The Gaze of Agamotto is a card that allows Doctor Strong to remove the last two attack cards played from his deck, increasing their damage, gaining tournament points and allowing players to start the next battle with four cards instead of enter three. For Doctor Strange, this is the best support card for an early gathering for a great tactical RPG to save in hard times.

The ability to get an additional attack card is a huge advantage in the game. Many players often use their strongest attack cards early and leave the weakest in the deck. The Gaze of Agamotto allows Strange to bring the most powerful cards back into play and use them when most needed.

Vishanti's blessing +

Vishanti's Blessing greatly increases the damage output of every attack card in the hero deck per period of need. This allows Doctor Strange to become stronger and more waterproof as the game progresses. The map ensures, especially for longer missions, that Strange will not be weakened or hindered.

Surprisingly, the card deals more damage to Team Strange than every attack card, including Wolverine, Captain America, Blade and other stronger AoE attacks. In addition, each enemy hit increases their damage, strengthening the entire team as the battle continues. Early on, when hero classes weren't static or fixed, wearing Strange's Vishanti Blessing was essential to winning battles.

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